From CrosswordUnclued.com’s Tackling Cryptic Crosswords: 7-Step Guide For Beginners:
1. Know The Clue Types– Cryptic clues may be tricky to interpret, but they are not vague. There is logic and method in the way each clue is crafted; you only need to know how to read it right. The first thing to do is to learn about cryptic clue structure and types. Click here to find a list of cryptic clue types and tips to solve them.
2. Spot The Anagrams and Hidden Words – Anagrams and telescopic clues are usually the easiest to crack. The posts on How To Spot Anagrams and Digging Out Hidden Words tell you more about these clue types. Skim through the clues to identify these first, fill them in and see if you can get the crossing words next.
3. Crack The Long Ones – Check if you can get the long ones on sight. Really long words or phrases are sometimes easier to solve. If you get these into the grid at first go, you get plenty of crossing letters to help with the rest of the puzzle.
4. Guess Words – Make the most of crossing letters. If the grid has V?O???? for a word, there is a narrow selection of words that fit there. Think up some and then match them against the clue. VIOLENT? VIOLETS? VIOLATE?
5. Identify The Definition – In a clever puzzle, this may be difficult to do. Till you build on instinct and experience to help, the common rule is: the definition is either the first word/group of words, or the last word/group of words. Try each of these as definitions one by one, see if the solution fits in with the rest of the clue.
6. Fill In Word Parts– The answer to the clue must match with the part of speech and tense of the definition. So, if you’ve identified that the definition is “exploited” but don’t yet know what the exact answer is, you still know that the answer will be in past tense, and will most likely end in a “D”.
7. Keep At It – Solving cryptic crosswords does not require extra-ordinary abilities. If you have decent vocabulary and a fair knowledge of trivia, all you need more to master cryptics is familiarity. If you don’t get the hang of it in the first few tries, don’t despair. Take the grid with its solution and go through the clues to see how they work. Fill in a few words into the grid, then try the remaining once again with the crossings. Visit solving communities – see the links under “Solving Sites” on the sidebar of this page. Be patient, be persistent. As with any other skill, to excel you must practice – there are no short-cuts!
If you’ve been trying to solve for some time without much success, this might be of help: More Tips For Solving Cryptic Crosswords.
For examples, check out:
The School Of Life’s Playlist on Philosophy
The School Of Life’s Playlist on Eastern Philosophy
History of the Universe
History of The World
Historical Map Animator’s History of The World
Ollie Bye’s History for The World
Hank & John Green’s Crash Course on World History
History of Nations / Countries
Ollie Bye’s History of Nations
GalacticPenguinTV’s History of Nations/Unions
Suomi’s History of Countries
Conceptual / Thematic Histories of The World
Ollie Bye’s Conceptual History
EmperorTigerStar’s History of Religions
Emperor TigerStar’s History of Explorers
History of Wars
The First World War
The Great War’s All Videos (Chronological Order)
The Second World War
Ollie Bye’s Historical Wars
1. Learn The Rules
2. Basic Tips & Mistakes To Avoids
Play your men toward the center of the board in a wedge-shape formation. Each advanced checker should be backed up so that the ranks are solidly massed. You can then attack your opponent on any weak side. If your opponent controls the center of the board, it is generally wise to attack and exchange pieces (provided they are amply backed up). This lets your capturing men take over the center squares. The key squares are 14, 15, 18, and 19 (see Figure 2 ). The strongest opening move is 22-18; the weakest is 24-20.
In general, avoid moves to the side of the board. This handicaps a checker as it subsequently can move only in one direction—away from the side. Occasionally it’s okay to move to the side when you can set up your opponent for a two-for-one shot trap or to avoid being jumped without a return exchange jump.
The single corners are squares 4 and 29. The double corners are squares 1 and 5, and 28 and 32. Play from your single corner and attack your opponent’s double corner. Keep your double corner as strong as possible as this is the easiest place for your opponent to make a king. If the double corner is vacated, the opponent player can easily slip in from 28 to 32 or 5 to 1, making a king and escaping back out the same way. Players often find themselves trapped, however, if they make a king in the single corner square 4 or 29. For example, if red is on 21 and 30, black can move 22, 25, and 29, making the king. While black is being crowned, however, red can remove the bridge checker on 21 to 17, and by doing so trap the black king.
Contrary to common belief, it is not a good strategy to hold all four king-row squares in order to keep your opponent from making a king. Doing so lessens your strength since you will have less men to attack with. Instead, defend your king row with only two men; leave a man on every other square starting with the double corner. For red these defense squares are 1 and 3; for black they are 30 and 32. With this defense it takes two checkers for your opponent to make a king. For example, if red stays on 1 and 3 and vacates 2 and 4, black needs to first build a bridge by placing a checker on 10 to keep the second checker from being jumped as it moves into 2 to make a king. Getting two checkers safely down board for this maneuver takes precious time, giving your opponent a chance to come from behind and attack with his or her own king.
When you are a checker ahead, it is wise to judiciously exchange jumps to reduce forces. Whittling down the total number of checkers on the board reduces the number of possible moves and the chances of your making a mistake and losing your checker-ahead advantage.
3. Learn The Common End Game
- Download Checkers Free on Android by AI Factory Limited, choose difficulty level ‘1’ and start practicing, going up one difficulty level when you start winning at least 50% of your games. Play one game per day. (To learn how you can make playing one game per day into a habit, read here)
- Use the undo button and learn from your mistakes.